CategoriesClothingDaily Living and PastimesMaterial CultureRe-enactment

Viking Kids Clothes

Part of the fun of belonging to a community of Viking Reenactors is bringing the family along! That means making our 5-year old Viking kids clothes. In fact, we’re up to his third Viking costume. We know precious little about children’s’ clothing in the Viking Age, so really we are just scaling down the little we really know about adult viking clothing!

Excavated remains of textile fragments belonging to garments are staggeringly rare, so it’s hard to drawn solid conclusions about the tailoring. But, we do have significant hints from places like Skjoldeham, Guddal, and Hedeby, where pieced fragments show the general shape and seam treatments. Some things we can glean from contemporary artwork – manuscripts, jewellery etc.

We wanted to approach “Hikke’s” Viking kids clothes in the same way we approach Viking adult clothing, so we read the last costume works (such as Viking Dress Code by Kamil Rabiega), chose the materials carefully, and hand sewed all of his clothes.

2018/19

Hikke’s first costume was when he was just a few months old. A friend, and member of the group, made a simple t-tunic of linen, and a woollen outer garment based on the shirt from Skjoldeham, Norway, complete with decorative front-neck panel and collar. It’s worth mentioning here that throughout history, children (male and female) wore simple shifts or gowns, with no legwear. This is likely also the case in the Viking-age. Before a child is toilet trained, there may have been a ‘napkin’ worn to collect waste. Again, there’s no evidence in the Viking-age, but we have to collect the poo somehow! 😬 For pragmatic reasons, we did make some wool trousers to cover his modern nappie.

A year later, and growing at pace, he still mostly fit into the woollen clothes as we left significant seam allowed and large hems, but the shirt needed to be replaced. So into the stockpile of clothing hand-me-downs we went! In the hot summer we found a simple linen kyrtle in club kit. It’s a wide-skirted and knee-length tunic. This silhouette is seen in many early medieval manuscripts (on adult figures).

2022

The next year was the pandemic, so with an 18 month break, he needed an entirely new outfit! This time we went for a simple woolen kyrtle and again raided the club-kit for a shabby looking linen undershirt.

The bonus of being in an established group that it has had many families over the years. That means there is an abundance of Viking kids clothing! (Though some would be gently retired from excessive wear, or just because they were made with a different understanding of Viking clothing).

We made legwear, also in wool, based on the cut of the Thorsberg trousers. This cut is very practical, with a large crotch and butt panel, and gussets in the legs. These proved to be remarkably hard wearing, coming through the hardest of pre-schooler trials! We also started to accessorise. We made a hood, again based on a find from Skjoldeham, Norway, and bought a superb belt buckle (which I’ll talk about later).

2023

In 2023, Hikke has once again had a growth spurt so we made him a whole new set of viking kids clothes. This one was a little more well thought out, now that he has properly proportioned limbs. 😅

We made a linen undershirt in a t-tunic style, and a Kyrtle made of a 2/2 twill wool with a bead neck-fastener. We also made with mittens from the same material. The Kyrtle and tunic are patterned with a simple poncho-cut with the neck hole cut into the length of fabric. Sleeves and side gores are then added in. This is a simple cut that creates the look of the silhouette seen in period artwork. Gores are seen from extant garments and fragments.

The Kyrtle doesn’t have the close fitting tailoring (rounded shoulders, separate skirt etc.,) or front and rear gores seen on other period garments. This is mainly for practical reasons. He still needs to be able to grow into it for the rest of the year! The Kytrle is completely hand-sewn using period stitches and seam treatments. Parts are sewn with thread made from the same yarn as the fabric itself!

Once again, we made leg wear. A pair of Thorsberg-style trousers (of course!) and breeches or ‘braes’ – shorts basically. But Hikki often goes around without anything underneath!

Accessories

The mittens are patterned from a couple of finds. That of the child’s mittens from Heynes, Iceland. These were kept together with a sewn-on lace that could be threaded through their sleeves to stop them from losing them. Second was a mitten from the Lendbreen glacier in Norway and the cut of the pattern is based on it.

The bead is based on the blue bead of the man in grave 511 at Repton. It was worn on a necklace with another bead and a Thor’s Hammer. In this case we’ve used the bead for a neck fastening. It’s a simplified version of the silver-bead fastener and braided loop on the shirt from Skjoldehamn, Norway. The bead was made by Tillerman Beads.

The antler buckle which we bought last year is based on a find at the excavations of Fishamble Street in Dublin (NM E190:6273). It’s decorated with ring and dot incision and the tongue is held in with a metal pin. It was made by Gear and Graith.

Making Viking kids clothes isn’t a daunting task, and with help from a family oriented group, it’s easy to keep your children involved. (Even if sometimes they just need some peace and quiet in a tent with a tablet!) If you are looking for a new family adventure, want to get started in re-enactment, then check out our website for more information, catch us at our weekly training in Leicester, or drop us an email at membership@vikingsof.me!

CategoriesMaterial CultureTrade and Economy

Coins and Trade in the Viking Age Britain

One of our most popular displays at our viking reenactment events is our coin-strike, where you can make your own replica Viking coins. But what was money to an early-medieval person? What did they buy with it, and who did they pay?

A Bullion Economy

Before coinage was introduced, people often traded using the value of the material or goods they wanted to sell or buy. The value of a good milking cow, or an amount of butter or grain may have been their point of reference when bartering. However, if you wanted to trade your cow for some grain, but couldn’t find anyone who wanted a cow, then you’d need something else. In the Viking-age, valuable precious metals, usually silver but occasionally gold, could be used as a third unit of payment.

Unlike today’s money which represents an agreed face-value, coinage in the Viking-age was itself valuable. Silver coinage from far flung places such as Constantinople (now Istanbul in Turkey) could easily be used in places such as Dublin, Ireland, or in York, England. In fact, several Viking hoards in Britain have been found containing Islamic Dirhams, English Pennies and Frankish Deniers amongst other currencies made from precious metal.

Coins weren’t the only valuable silver trade good however. Many hoards contain silver bands of ‘hack silver’ where slivers of metal were cut from a bracelet to make the silver-weight value of a trade, and there are many examples of ingots – trade weighted bars – in Viking hoards. Similarly, silver and gold jewellery fragments have found to be deliberately broken for this reason, as have coins which are sometimes cut into halves, or quarters.

Silver was very valuable, so it’s unlikely that it was used to buy mundane things where a barter culture better served. A single coin of silver would be too much to buy a single loaf of bread for example – change would be an issue! It’s more likely that silver currency would be used for large purchases of animals, grain, weapons and land. And for paying taxes to the King, or tribute to a warlord for protection.

Silver Viking arm rings based on examples from hoards in the north of England, stamped with simple patterns
Arm rings decorated with punched designs

The primary precious metal found in Viking hoards is silver. Many items, particularly coins, bare marks of testing processes used by traders. Without the aid of modern science traders relied on knowing the feel of good silver, just in case an opportunistic criminal tried to counterfeit them. Cuts into the edge of coins called ‘nicks,’ and ‘pecks’ onto the surface of the coin test to see if the coin is merely gilded (plated) over a base metal such as lead. Bending the coin would also show if it was made from silver as it is considerably harder to do so than if the coin was made of an alloy of lead or tin.

Coins and the Law

One way the kingdoms of Europe tried to control money, and it’s silver-purity, was by licencing coin making to only a few mints. In Britain during the time of Alfred the Great there were few mints, mainly located in large population centres, or places of royal power like Winchester. The Vikings were getting in on the action too – the Scandinavian ruled city of Jorvik (York) were minting their own Viking coins in the 10th Century.

By the time Alfred’s grandson Athelstan became ‘Rex Totius Brittanae’ (King of all Britain) in 927AD there were numerous mints around the country, usually in fortified towns called burhs. There were eight mints in London alone! By the reign of Aethelred II (978 AD) there were around 90 mints in England. This shows just how the Wessex power base had spread into what became England and how much wealth was being generated in trade with the Viking settlers that had raided and stayed over the last hundred years, and with traders from the other parts of Europe. For matters concerning payments to the crown, this line of Anglo-Saxon kings had enough power to refuse foreign currency in internal affairs.

Viking coin dies from York (Jorvik)
Coin dies – each face is punched with a design in reverse
Making Coins: Ingots were heated up and beaten into thin sheets with a hammer. Coins were cut from it with tin snips, or perhaps with a specially made chisel (though none survive for us to know for definite). The coin dies were made of iron with the pattern punched into it. The coin is placed between the two dies and the pressure exerted by hammer blow causes enough friction to melt the silver for enough time to dip into the punched pattern and create a relief effect.

As well as showing the extent of kingly or national power, especially in the control of wealth generation and taxation, coins can show how money travelled. Certainly in the case of Islamic coins found in Britain and Scandinavia, they show how the trade routes through Russia and Eastern Europe reached Britain and Ireland, especially in the tenth century when Viking power was building.

The English silver penny was introduced around 765 AD and persisted until the 13th century. During the late 9th century, until the mid-late 10th century there was a round half-penny, but after currency reform by King Edgar in 973 AD people were required to cut the coin in half or quarters (usually following the design of a cross on the reverse). During King Edgar’s reign, the number of mints stabilised and the die patterns were controlled centrally at a master die cutting workshop. The last Viking coins minted at York disappeared with Eric Bloodaxe and Scandinavian rule in 954.

Minting official coins was heavily regulated. Coin dies were issued to the mints, and often replaced with new designs to stay current and project the power of the king. ater there were five such workshops. The Domesday Book mentions that owners of a Mint would have to travel to London and pay a Monetagium (tax), as well as buy new dies quando moneta vertebatur (‘when the coinage was changed’). And there were severe punishments for forgery, and clipping (stealing excess silver by reducing the size of a coin). A law by King Athelstan in the early 10th Century prescribes mutilation as punishment for this crime: the hand being cut off.

Some coins, such as those minted at York, (Viking kings Ragnald, Sihtric and Eric Bloodaxe etc.) show how the Vikings were embracing Christianity. Several Viking coins bare the symbol of St. Peter who was the patron saint of York Minster. Some even bear the inscription ‘SCIPE TRIIO’ which is abbreviated Latin for Sancti Petrus Moneta, Saint Peter’s Money. Included on the face of a few issues of ‘St. Peter’s Money’ is also the hammer of Thor, the Viking God of Thunder. Linking St. Peter to such a popular god in the Scandinavian pantheon was a sensible move in the conversion and assimilation of Vikings into Christian Europe.

Further Reading about Viking Coins and Trade

  • Ager, B & Williams, G (2010). Objects in Focus: The Vale of York Hoard
  • Graham-Campbell, J (2011). The Cuerdale Hoard and Related Viking-age Silver and Gold from Britain and Ireland in the British Museum
  • Graham-Campbell, J. Sindbæk, S.M. & Williams, G eds (2011). Silver Economies, Monetisation & Society in Scandinavia, AD 800-1100
  • Graham-Campbell, J & Williams, G eds (2006). Silver Economy in the Viking Age
  • Grierson, P (1986). Domesday Book, the Geld de Moneta and Monetagium: a Forgotten Minting Reform
  • Gullbekk, S.H. (2008). Coinage and Monetary Economies in Brink, S eds (2008) The Viking World
  • Mainman, A.J & Rogers, N.S.H (2000). Craft, Industry and Everyday Life: Finds from Anglo-Scandinavian York
  • Malmer, B (1972). King Canute’s Coinage in the Northern Countries
  • Naismith, R (2005). Islamic Coins from Early Medieval England
  • Skre, D (2009). Means of Exchange: Dealing with Silver in the Viking Age
  • Williams, G (2008). Shire Archaeology: Early Anglo-Saxon Coins
CategoriesDaily Living and PastimesGamesLiteratureMaterial Culture

Early Medieval Board Games: Hnefatafl

This is the first in a series looking a Viking-Age board games.

Hnefatafl is classified as a war game by board game scholars. There are many variants of hnefatafl, which often fall under the category of ‘tafl’ games. Hnefatafl is a game that is played with unequal sides or forces: the smaller force (the defenders) has a king piece whose aim is to escape to a corner square of the lattice board. The larger forces (attackers) task is to capture the king to stop it from escaping. The rules were not written down contemporarily with the origins of the game, however this it is most likely Hnefatafl was played in its most basic rule set in Scandinavia, Britain and Ireland. Early 20th Century scholar Harold Murray recognised a game recorded by 18th Century Swedish botanist Carl Linnaeus called tablut as a ‘tafl’ game.

Carl Linnaeus's drawing of Tablut, a variant of Hnefatafl played by the Sami in the 18th Century.
Linnaeus’s drawing of tablut (1811)

Linnaeus noted tablut in his diary in July 1732 during a tour of Lapland, he commented that it superficially resembled chess, played on a board of 9×9 cells with two forces: the white or Swedish with eight defenders and a king piece, and the dark opposing side or Muscovites with sixteen attackers. The aims are as described above, each piece moves the same, orthogonally, and all are captured by being sandwiched between two opposing pieces in the same row or column.

It is not disputed by academics that tablut is hnefatafl because it matches both archaeological and literary evidence. The Norse sagas give references to playing board games, but most do not describe the rules as this was not the purpose of the story, it was assumed people knew the rules already. If a character in a story written today is playing chess the rules are not described because the assumption is made that the reader knows how to play.

Hervarar saga contains two riddles that relate to gaming. The riddle goes :

‘Who are the maidens who fight around their defenceless lord? The darker ones defend all the time, the fairer ones advance’.

The second riddle goes:

‘What is that beast all girdled with iron which kills the flocks? It has eight horns but no head’

The first riddle’s answer is hnefatafl, the second answer is the hnefi (the king piece is often referred to at the hnefi, although it means ‘fist’ in old Norse). These riddles share elements of the tablut game described by Linnaeus with two sides, one involving a king piece, one side attacks and the other defends. Fridthjof’s Saga gives reference to a double-attack being possible, which supports tablut, as a double attack suggests to surround a piece on two sides to take it out of the game. The archaeological finds of gaming pieces particularly from Scandinavia support Murrays claim as elaborate hnefi pieces are found alongside game pieces that are designed for uneven sides.

For example the image below shows the game pieces from Birka grave 523 has one anthropomorphic king piece, fourteen decorated with spirals and five plain dark glass.

Blue glass gaming pieces, possible used for Hnefatafl, including anthropomorphic king piece discovered in Birka grave 523.

There are numerous lead gaming pieces from the Viking winter camps in Lincolnshire, along with copper alloy pieces in a similar style. Glass gaming pieces from Lindesfarne, Northumberland and Dundurn Hill Fort in Scotland have similar qualities, suggesting a wide distribution of fashion.

hnefatafl board with a mix of similar pieces but in different materials - glass, copper-alloy and lead.

There is evidence for different sized variations of hnefatafl throughout Britain and Ireland. In Ireland the Gaelic terms Brandubh and Fidcheall are mentioned. Brandubh means black raven and could signify the shape of the king piece, although no archaeological evidence supports this so far. Fidcheall means ‘wood sense’ and could be the equivalent to the term for table being used as the name of the game in old English. The old Irish poem Scela Cano mac Gartnain tells of King Cano and his retinue sailing to Ireland in AD 668 with ‘fifty well armed warriors, fifty well-dressed ladies and fifty liveried gillies each with the silver leads of two greyhounds in his right hand, a musical instrument in his left and a fidcheall board on his back along with the silver and gold playing men.’

The Ballinderry board found in Ballinderry, Co. Westmeath, Ireland in 1932, supports this. It was found broken in two parts 8ft apart and has been dated to the 10th century. What is interesting about this board is that it is built with the intention to be travelled with. It is a pegged board so the pieces stay in place when played on a rocking boat or carriage. It also has two decorated projecting heads, one human one animal that can be used as handles on unstable terrain. Both fidcheall and brandubh are listed in Irish laws of the 7th and 8th centuries.

Gaming board found in at Ballinderry, Ireland
The Ballinderry board

The game tawlbwrdd occurs frequently in ancient laws of Wales, however, it was not described until 1587 by Robert ap Ifan. He provides a drawing of an 11×11 board and includes a description of the rules that are very similar to Linnaeus’ tablut. Ifan, includes extra rules, including moving one of your pieces between two of the oppositions pieces and not being captured, you have to say ‘I am your liegeman’ for your piece to safely move into that space though!

Tawlbwrdd means throw board and could suggest the use of dice with the game, however there is limited evidence of dice in conjunction with a ‘tafl’ game. One example was found at Keythorpe Hall in Leicestershire where two dice were excavated with forty-six bone playing pieces. The majority of gaming sets that could be a ‘tafl’ game include no dice. This does not mean dice were not used as there have been games known to use dice that have been found archaeologically missing their dice, such as the Gloucester Tables Set, a late 11th century backgammon board.

The etymology of the name tawlbwrdd may possibly answer the question about dice. Tawlbwrdd is possibly a misunderstanding for the name of the original game by borrowing and confusing taefl in old English and tafl in old Norse meaning board with the welsh tawl. Thus making tawlbwrdd mean board-board and therefore not indicating the use of dice within the game. Ifan’s account supports this, he states that when a piece is captured it is thrown from the board ‘ai daflu or gwarau’ [and he is thrown from the game]. Taflu is the lenited or softening form of daflu .

Replica bone dice
Reproduction bone 6-sided dice with ring-and-dot scoring decoration

The Anglo-Saxon evidence for ‘tafl’ games comes from an Irish gospel manuscript of the 11th century and can be seen below. It is played on an 18×18 lattice board with forty-eight attackers and twenty-four defenders and is called alea evangelii or ‘game of gospels.’ It was known in English court during the reign of Athelstan AD 925-39. Here the game has taken on Christian symbolism: there are seventy-two men because the number of items in the harmony is seventy-two and it is played on an 18×18 board because, four evangelists, four gospels and ten canons equals eighteen.

 alea evangelii as it appears in corpus christi manuscript
Corpus Christi College Manuscript 122

The earliest date for hnefatafl is from evidence of the 5th century AD board fragment found in a grave from Wimose, Denmark. Murray states that it was played by Scandinavian people from 400 AD and brought by the Norsemen to Iceland, Britain and Ireland, where it then spread to Wales. However, there is limited evidence of hnefatafl being played earlier. This evidence is that of conical playing pieces that were not used in the Roman period except for one exception, dating from 1st to 4th centuries AD found amongst an assemblage of Roman gaming pieces in Spain. An excavation at Cnip has a conical piece that dates from first century BC to the first century AD. Pieces from the Shetland isles have also been found, however, because they are all pre-Viking in date (before 6th century) a hnefatafl identification has been avoided.

See also Remembering Hnefatafl, the 1000-year old Viking game murdered by Chess.

Further Reading about Hnefatafl

  • Ashton, John (2007) Linnaeus’ Game of Tablut and its Relationship to the Ancient Viking Game Hnefatafl
  • Bell, R. C. (1979) Board and Table Games From Many Civilisations
  • Hall, M (2007) Playtime in Pictland: The Material Culture of Gaming in Early Medieval Scotland
  • Parlett, David (1999) Oxford History of Board Games